Years later, during World War II, Pratt recreated those murder-mystery parlor games in miniature, as a board game called Murder! The longtime Birmingham resident, who worked in a local munitions factory during the war, invented the suspects and weapons between and , as a way to pass the long nights stuck indoors during air-raid blackouts.
His wife, Elva, assisted, designing the game board on their dining-room table. By that time, Pratt had become something of a crime aficionado. In a interview , his daughter Marcia Davies said her father was an avid reader of murder fiction by Raymond Chandler and others. In , Pratt patented the game and sold it to a U. But because of post-war shortages the game was not released until —as Cluedo in England and Clue in the United States.
In both versions, the object is for players to collect clues to figure out the murder suspect, weapon and location. The game took place in a Victorian mansion. Cluedo inventor Anthony Pratt. The show was reimagined by company director Shannon Lane DuPont in and has been a very popular show since. Last year CLUE took our stage for the Mansion Christmas shows, and it did so well that we decided to make a season of it.
Buy tickets in advance online or call Looking to book a corporate or private event? Take Your Brain Someplace Fun! Contact Us. Coloured "start" spaces encircle the outer perimeter which correspond to each player's suspect token.
Miss Scarlet starts at the red space, Colonel Mustard starts at the yellow space, Mrs. White starts at the white space, Mr. Green starts at the green space, Mrs. Peacock starts at the blue space, and Professor Plum starts at the purple space.
At the beginning of play, three cards — one suspect, one weapon, and one room card — are chosen at random and put into a special envelope, so that no one can see them.
These cards represent the facts of the case. The remainder of the cards are distributed among the players. Play begins with Miss Scarlet and proceeds clockwise. Players roll the dice and move along the board spaces accordingly, and entering rooms in order to make suggestions from that room. The aim is to deduce the details of the murder; that is, the cards in the envelope.
There are six different characters, six possible murder weapons and nine different rooms, leaving the players with distinct possibilities. In the course of determining the details of the murder, players announce suggestions to the other players, for example, "I suggest it was Professor Plum, in the Library, with the candlestick.
The other players must then disprove the suggestion, if they can. This is done in clockwise order around the board. A suggestion is disproved by showing a card containing one of the suggestion components for example, Professor Plum to the player making the suggestion, as this proves that the card cannot be in the envelope.
Showing the card to the suggesting player is done in secret so the other players may not see which card is being used to disprove the suggestion. Once a suggestion has been disproved, the player's turn ends and moves on to the next player. The player's suggestion only gets disproved once. So, though several players may hold cards disproving the suggestion, only the first one will show the suggesting player his or her card.
A player may only make a suggestion when his or her piece is in a room and the suggestion can only be for that room. Once a player has sufficiently narrowed the solution, that player can make an accusation.
According to the rules, "When you think you have worked out which three cards are in the envelope, you may, on your turn, make an Accusation and name any three elements you want. The accusing player checks the validity of the accusation by checking the cards, keeping them concealed from other players. If he has made an incorrect accusation, he plays no further part in the game except to reveal cards secretly to one of the remaining players when required to do so in order to disprove suggestions.
Also, according to the rules, "If, after making a false Accusation, your character pawn is blocking a door, [you must] move it into that room so that other players may enter. If the player made a correct accusation, the solution cards are shown to the other players and the game ends. It is possible for a player to be using the piece representing the murderer. This does not affect the game play; the object of the game is still to be the first to make the correct accusation.
If the game is played with two people, the process of elimination diffuses the same information to both players. Such a game tends to pass quickly. All editions of the current version of the game are advertised as a three-six player game only. Traditionally, the UK version was advertised for two-six players. Though gameplay is relatively straightforward as described above, various strategies allow players to maximize their opportunities to make suggestions and therefore gain the advantage of accumulating information faster.
As alluded to above, blocking the entrance to a room is one way to prevent an opponent from entering a desired room and making a suggestion. The first opportunity is in choosing the initial playing piece. Peacock has an immediate advantage of being one space closer to the first room than any of the other players.
However, Miss Scarlet moves first. The next opportunity is choice of initial rooms to enter. Again Mrs. Peacock has an advantage in that she is closest to the Conservatory, a corner room with a secret passage, enabling a player on his turn to move immediately to another room and make a suggestion without rolling the dice. Miss Scarlet has a similar advantage with the Lounge. Making as many suggestions as possible gives a player an advantage to gain information. Therefore, moving into a new room as frequently as possible is one way to meet this goal.
Players should make good use of the secret passages. Following the shortest path between rooms then is a good choice, even if a player already holds that room in his hand. As mentioned earlier, blocking passage of another player prevents them from attaining rooms from which to make suggestions. Various single space tracks on the board can therefore become traps, which are best avoided by a player when planning a path from room to room. Each player begins the game with a minimum of 3 cards in their hands and a maximum of 6.
Keeping track of which cards are shown to each player is important in deducing the solution. Detective Notes are supplied with the game to help make this task easier. The pads can keep not only a history of which cards are in a players hand, but also which cards have been shown by another player. It can also be useful in deducing which cards the other players have shown one another.
A player makes a suggestion to learn which cards may be eliminated from suspicion. However, in some cases it may be advantageous for a player to include one of his own cards in a suggestion. This technique can be used for both forcing a player to reveal a different card as well as misleading other players into believing a specific card is suspect. Therefore, moving into a room already held in a player's hand may work to his advantage.
Suggestions may also be used to thwart a player's opponent. Since every suggestion results in a suspect token being re-located to the suggested room, a suggestion may be used to prevent another player from achieving their intended destination, preventing them from suggesting a particular room, especially if that player appears to be getting close to a solution. Parker Brothers and Waddingtons each produced their own unique editions between and At this time, Hasbro produced a unified product across markets.
The game was then localized with regional differences in spelling and naming conventions. However, only three distinct editions of Cluedo were released in the UK — the longest of which lasted 47 years from its introduction in until its first successor in The eighth North America and fourth UK editions constitute the current shared game design. International versions occasionally developed their own unique designs for specific editions. However, most drew on the designs and art from either the US or UK editions, and in some cases mixing elements from both, while localizing others — specifically suspect portraits.
While the suspects' appearance and interior design of Dr. Boddy's mansion changed with each edition, the weapons underwent relatively minor changes, the only major redesign occurring in the fourth US edition, which was adopted by the second UK edition and remains the standard configuration across all basic versions since.
The artwork for the previous US editions tended to reflect the current popular style at the time they were released. The earlier UK editions were more artistically stylized themes. From on, the US editions presented lush box cover art depicting the six suspects in various candid poses within a room of the mansion. The UK would finally adopt this style only in its third release in , prior to which Cluedo boxes depicted basic representations of the contents.
Such lavish box art illustrations have become a hallmark of the game, since copied for the numerous licensed variants which pay homage to Clue. Waddingtons, Parker Brothers and Hasbro have created many spin-off versions of the game.
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